State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · March 2024

Top 5 Hasbro Games Performance in Croatia Q1 2024

In Q1 2024, Hasbro's top games on a unified platform in Croatia showed varied performance in terms of revenue, downloads, and active users. Detailed insights can be found on Sensor Tower.

Top 5 Hasbro Games Performance in Croatia Q1 2024

In Q1 2024, Hasbro's top games on a unified platform in Croatia exhibited diverse trends in revenue, downloads, and active user metrics. Data from Sensor Tower reveals the detailed performance of these games.

MONOPOLY GO! saw fluctuations in its weekly revenue, starting at around $5K in the first week of January and peaking at about $7.5K in the second week. By the end of March, revenue had dipped to approximately $4.8K. Weekly downloads showed a declining trend, beginning at 5.7K in early January and ending the quarter around 2.2K. Active users also saw a decrease from 11.5K in January to about 7.2K by the end of March.

Magic: The Gathering Arena experienced relatively stable weekly revenue, ranging from $163 to $360 throughout the quarter. Downloads remained low and stable, hovering around 40-86 per week. Active users showed a slight decline, starting at 171 in early January and ending at 153 by the end of March.

Bingo Bash HD Live Bingo Games had modest weekly revenue, peaking at $274 in the second week of January and dropping to $97 by the end of March. Downloads were minimal, with the highest being 42 in late January and dropping to single digits by late March. Active users remained relatively stable, fluctuating around 140-180 throughout the quarter.

MONOPOLY: The Board Game showed declining trends across all metrics. Revenue started at $163 in early January but fell to $51 by the end of March. Downloads were low, starting at 60 in early January and dropping to just 5 by the end of March. Active users also declined significantly, from 127 in early January to almost zero by late March.

MY LITTLE PONY: MAGIC PRINCESS showed a positive trend in weekly revenue, starting at $30 in early January and peaking at $84 in mid-February. Downloads were relatively higher compared to other games, with a peak of 309 in late January and ending the quarter at 155. Active users remained strong, starting at 1.7K in early January and maintaining around 1.8K by the end of March.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2024